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Mini Games

Visual Memory Test

Remember which tiles flashed, then tap them all from memory.

How to play

  • Memorize the tiles that light up white for about a second.
  • When they go dark, tap every square you remember. Clear them all to move up a level and get one life back (max 3).
  • Each level adds a tile, and the grid grows every three levels. Three wrong taps in one level cost a life and replay that level with a new layout. Lose all your lives and it’s over!

Visual Memory Test is a short spatial-memory game. A few tiles light up white on a grid for about a second, then go dark, and you tap every one of them from memory. Level 1 starts with 3 tiles on a 3×3 grid; each level adds a tile, and the grid grows every three levels up to 7×7. Three wrong taps in one level cost a life, and your score is the number of levels you clear.

Frequently Asked Questions

  • Q. How does the visual memory test work?

    A. Some tiles flash white on a grid for about 1.1 seconds and then disappear. Tap all of them from memory to clear the level; tiles you get right stay highlighted, wrong ones turn red.

  • Q. How does the difficulty increase?

    A. Each level shows one more tile than the last: 3 tiles at level 1, 4 at level 2, and so on. The grid is 3×3 for levels 1–3, then grows by one row and column every three levels until it reaches 7×7 at level 13.

  • Q. How is the score counted, and when does the game end?

    A. Your score is the number of levels you clear. Three wrong taps within one level cost one of your three lives and restart that level with a new layout, while clearing a level gives one life back (up to three). The game ends when all lives are gone.

  • Q. What counts as a good score?

    A. In this game, clearing 14 levels or more earns grade S, 11–13 A, 8–10 B, 5–7 C, and 4 or fewer D. These are the game’s own grade bands, not population averages.