Mini Games
Visual Memory Test
Remember which tiles flashed, then tap them all from memory.
How to play
- Memorize the tiles that light up white for about a second.
- When they go dark, tap every square you remember. Clear them all to move up a level and get one life back (max 3).
- Each level adds a tile, and the grid grows every three levels. Three wrong taps in one level cost a life and replay that level with a new layout. Lose all your lives and it’s over!
My best
---
Your record is the number of levels you clear.
Ranking
| Rank | Nickname | Score |
|---|---|---|
| Rank | Nickname | Score |
|---|---|---|
- | You | - |
Your record is only saved in this browser.
Records are not shared across different browsers or devices.
Test your other brain stats
Recommended Content
How fast can you read? Finish the passage and get your reading speed in WPM.
Tap only the 7s for 2 minutes while the digits speed up. How long can you really stay focused?
Tap the ink color, not the word — a 30-round brain game that measures your focus and Stroop interference.
Memorize the number flashed for 3 seconds, then type it back. Each correct answer adds a digit.
In a grid of identical emojis, spot the one that's rotated! As you clear stages the grid grows and the tilt gets smaller.
Words flash one by one — tap SEEN or NEW. How many can you keep straight?
Eight fruits light up in order. Tap them back the same way as the sequence grows.
Memorize the number tiles, then tap them in order from memory.
Visual Memory Test is a short spatial-memory game. A few tiles light up white on a grid for about a second, then go dark, and you tap every one of them from memory. Level 1 starts with 3 tiles on a 3×3 grid; each level adds a tile, and the grid grows every three levels up to 7×7. Three wrong taps in one level cost a life, and your score is the number of levels you clear.
Frequently Asked Questions
Q. How does the visual memory test work?
A. Some tiles flash white on a grid for about 1.1 seconds and then disappear. Tap all of them from memory to clear the level; tiles you get right stay highlighted, wrong ones turn red.
Q. How does the difficulty increase?
A. Each level shows one more tile than the last: 3 tiles at level 1, 4 at level 2, and so on. The grid is 3×3 for levels 1–3, then grows by one row and column every three levels until it reaches 7×7 at level 13.
Q. How is the score counted, and when does the game end?
A. Your score is the number of levels you clear. Three wrong taps within one level cost one of your three lives and restart that level with a new layout, while clearing a level gives one life back (up to three). The game ends when all lives are gone.
Q. What counts as a good score?
A. In this game, clearing 14 levels or more earns grade S, 11–13 A, 8–10 B, 5–7 C, and 4 or fewer D. These are the game’s own grade bands, not population averages.
