Skip to main content

Handy tools

Mouse Sens Converter

Switching FPS games? Keep the same aim. Convert your sens between Valorant, CS2, Apex and more via cm/360.

A sensitivity converter that carries your muscle-memory aim across FPS games like Valorant, CS2, Overwatch and Apex. Just pick your current game and target game, enter your DPI and in-game sens, and it computes the equivalent sensitivity based on cm/360 — the mouse travel distance needed for one full 360° turn.

CS2 / CS:GO sens
1.273

The Valorant aim feel carried straight over to CS2 / CS:GO.

Valorant (original)
0.4
CS2 / CS:GO (converted)
1.273
cm/360 (distance per turn)
40.82 cm
inch/360
16.07 inch

cm/360 is the mouse travel needed to turn the screen a full 360°. Match this value and your aim feels identical across different games.

The result keeps your cm/360 the same. Yaw values are community-measured, so expect small differences from the real game.

FPS yaw coefficients (community-measured)

Gameyaw (deg/count, sens 1)
Valorant0.07
CS2 / CS:GO0.022
Overwatch 20.0066
Apex Legends0.022
Rainbow Six Siege0.00573
Fortnite0.005555
Call of Duty (MW/Warzone)0.0066
THE FINALS0.0066
Destiny 20.0066

Apart from a few readable from game settings (CS2's m_yaw 0.022, for example), studios don't publish yaw values, so these are community measurements. All figures are hipfire (non-scoped) sens — scope and ADS multipliers aren't converted. Enter Fortnite as the % shown in settings (e.g. 6.4); R6 assumes the default multiplier of 0.02. PUBG is left out because its sens slider isn't linear. Patches can change values, so fine-tune in-game.

Recommended Content

Switching shooters doesn't have to mean relearning your aim. Pick the game you play now and the one you're moving to, enter your mouse DPI and in-game sensitivity, and the converter gives you the sens that keeps the same cm/360 — the distance your mouse travels for one full 360° turn. It also shows that cm/360 and inch/360 so you can compare setups.

The math is simple: target sens = current sens × current game's yaw ÷ target game's yaw. Yaw is how many degrees one mouse count turns you at sens 1, e.g. 0.022 in CS2 and 0.07 in Valorant, which is why a CS2 sens is about 3.18 times the Valorant one.

Supported: Valorant, CS2 / CS:GO, Overwatch 2, Apex Legends, Rainbow Six Siege, Fortnite, Call of Duty, THE FINALS and Destiny 2. Values are hipfire only (scope and ADS aren't converted), Fortnite is entered as the % shown in settings, and PUBG isn't included because its slider isn't linear. Yaw values are community measurements, so fine-tune in-game after big patches.

Frequently Asked Questions

  • Q. How do I convert my sensitivity from one game to another?

    A. Multiply your current sens by the current game's yaw and divide by the target game's yaw. The converter does this for you once you pick both games and enter your DPI and sens, so your cm/360 stays the same.

  • Q. How do I convert Valorant sens to CS2?

    A. Multiply your Valorant sens by about 3.18 (0.07 ÷ 0.022). For example, Valorant 0.4 becomes roughly 1.27 in CS2; going the other way, divide by 3.18.

  • Q. What is cm/360 and how is it calculated?

    A. It's how far your mouse moves for a full 360° turn: cm/360 = 360 ÷ (DPI × sens × yaw) × 2.54. CS2 at sens 1 and 800 DPI is about 52 cm.

  • Q. Does it convert scoped, ADS or PUBG sensitivity?

    A. No. It converts hipfire sens only, and PUBG is left out because its sensitivity slider isn't linear. Set scope and ADS multipliers in-game.